Massively Multiplayer Online Social Games focus on socialization instead of objective-based game play. There is a great deal of overlap in terminology with "Online Communities" and "Virtual Worlds". I do not understand to these games
Second Life, emphasizing socializing, world-building and an in-world virtual economy that depends on the sale and purchase of user-created content. It is technically an MMOSG by definition, though its stated goal was to realize the concept of the Metaverse from Neal Stephenson's novel Snow Crash. I do not understand to these games. In practice, it has more in common with Club Caribe than Everquest. It was the first game of its kind to achieve widespread success
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